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      Canvas繪制出時(shí)鐘的代碼示例

      本篇文章給大家?guī)淼膬?nèi)容是關(guān)于Canvas繪制出時(shí)鐘的代碼示例,有一定的參考價(jià)值,有需要的朋友可以參考一下,希望對(duì)你有所幫助。

      完整代碼:

      <!DOCTYPE html> <html> <head>     <meta charset="UTF-8">     <meta name="viewport" content="width=device-width, initial-scale=1.0">     <meta http-equiv="X-UA-Compatible" content="ie=edge">     <title>Document</title>     <style type="text/css">         div {             text-align: center;             margin-top: 250px;         }     </style> </head>  <body>     <div>         <canvas id="clock" height="200px" width="200px">你的瀏覽器不支持canvas</canvas>     </div>      <script>         var dom = document.getElementById('clock');         var ctx = dom.getContext('2d');         var width = ctx.canvas.width;         var height = ctx.canvas.height;         var r = width / 2;           //繪制表盤         function drawBackground() {             ctx.save();             ctx.translate(r, r);             ctx.beginPath();             ctx.lineWidth = 10;              ctx.arc(0, 0, r - 5, 0, 2 * Math.PI, false);             ctx.stroke();              var hourNumbers = [3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 1, 2];             ctx.font = '18px Arial';             ctx.textAlign = 'center';              ctx.textBaseline = 'middle';              //小時(shí)數(shù)字             hourNumbers.forEach(function (number, i) {                 var rad = 2 * Math.PI / 12 * i;                 var x = Math.cos(rad) * (r - 30);                 var y = Math.sin(rad) * (r - 30);                 ctx.fillText(number, x, y);                 // console.log(x)             })              //繪制分刻度             for (var i = 0; i < 60; i++) {                 var rad = 2 * Math.PI / 60 * i;                 var x = Math.cos(rad) * (r - 18);                 var y = Math.sin(rad) * (r - 18);                 ctx.beginPath();                 if (i % 5 == 0) {                     ctx.fillStyle = '#000';                     ctx.arc(x, y, 2, 0, 2 * Math.PI, false);                 } else {                     ctx.fillStyle = '#ccc';                     ctx.arc(x, y, 2, 0, 2 * Math.PI, false);                 }                  ctx.fill();             }          }            //繪制時(shí)針         function drawHour(hour, minute) {             ctx.save();             ctx.beginPath();             var rad = 2 * Math.PI / 12 * hour;             var mrad = 2 * Math.PI / 12 / 60 * minute;             ctx.rotate(rad + mrad);             ctx.lineWidth = 6;             ctx.lineCap = 'round';             ctx.moveTo(0, 10);             ctx.lineTo(0, -r / 2);             ctx.stroke();             ctx.restore();         }           //繪制分針         function drawMinute(minute) {             ctx.save();             ctx.beginPath();             var rad = 2 * Math.PI / 60 * minute;             ctx.rotate(rad);             ctx.lineWidth = 3;             ctx.lineCap = 'round';             ctx.moveTo(0, 10);             ctx.lineTo(0, -r + 30);             ctx.stroke();             ctx.restore();         }           //繪制秒針         function drawSecond(second) {             ctx.save();             ctx.beginPath();             ctx.fillStyle = 'red'             var rad = 2 * Math.PI / 60 * second;             ctx.rotate(rad);             ctx.moveTo(-2, 20);             ctx.lineTo(2, 20);             ctx.lineTo(1, -r + 18);             ctx.lineTo(-1, -r + 18);             ctx.fill();             ctx.restore();         }          //繪制指針的端點(diǎn)         function drawDot() {             ctx.beginPath();             ctx.fillStyle = 'white';             ctx.arc(0, 0, 3, 0, 2 * Math.PI, false);             ctx.fill();         }          //動(dòng)起來         function draw() {             //清除之前所繪制的             ctx.clearRect(0, 0, width, height);              var now = new Date();             var hour = now.getHours();             var minute = now.getMinutes();             var second = now.getSeconds();             drawBackground();             drawHour(hour, minute);             drawMinute(minute);             drawSecond(second)             drawDot();             ctx.restore();         }         //draw();          setInterval(draw, 1000);     </script> </body>  </html>

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