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      關(guān)于Composer根據(jù)Name顯示與隱藏

      下面由composer教程欄目給大家介紹關(guān)于Composer根據(jù)Name顯示與隱藏,希望對需要的朋友有所幫助!

      關(guān)于Composer根據(jù)Name顯示與隱藏

      Composer根據(jù)Name顯示與隱藏

          //主要設(shè)置 模型的顯示與隱藏        private void TransmissionByData_AxSendSelectionChange(string domName, bool isVisible)         {             System.Threading.Tasks.Parallel.Invoke(() =>               {                   try                   {                       if (isVisible)                       {                           axDS3DVIAPlayerActiveX1.SetVisibility(CLitSelectionName(domName), CrActorVisibility.crAtvVisible, CrActorVisibility.crAtvKeepActorVisibility);                       }                       else                       {                           axDS3DVIAPlayerActiveX1.SetVisibility(CLitSelectionName(domName), CrActorVisibility.crAtvInvisible, CrActorVisibility.crAtvKeepActorVisibility);                       }                   }                   catch (InvalidComObjectException e)                   {                       Console.WriteLine(e);                   }               });         }
       private string CLitSelectionName(string name)         {             return string.Format("<CLitSelection Name='' ><CLitModifiable  Name='{0}'/></CLitSelection>", name);         }         private void HightLightItem(string strId, AxDS3DVIAPlayerActiveX objPlayer)         {             try             {                 objPlayer.SetPropertySet(                     objPlayer.GetAllActorsOnFilter("<CLitPropertySet><Actor.Alpha Value='255'/></CLitPropertySet>", false),                     string.Format("<CLitPropertySet><Actor.Alpha Value='{0}'/></CLitPropertySet>", strHightLightAlpha));                 objPlayer.SetPropertySet(                     string.Format("<CLitSelection Name='' Ident='-1'><CLitModifiable Name='{0}'/></CLitSelection>", strId),                     "<CLitPropertySet><Actor.Alpha Value='255'/></CLitPropertySet>");             }             catch (InvalidComObjectException e)             {                 Console.WriteLine(e);             }         }         private void HightLightAll(AxDS3DVIAPlayerActiveX objPlayer)         {             try             {                 objPlayer.SetPropertySet(                     objPlayer.GetAllActorsOnFilter(                         string.Format("<CLitPropertySet><Actor.Alpha Value='{0}'/></CLitPropertySet>", strHightLightAlpha),                         true), "<CLitPropertySet><Actor.Alpha Value='255'/></CLitPropertySet>");             }             catch (InvalidComObjectException e)             {                 Console.WriteLine(e);             }         }         private void SetPlayerSelections(string[] strItemKeys, AxDS3DVIAPlayerActiveX objPlayer)         {             try             {                 string strSelection = "";                 if (strItemKeys.Length == 0)                 {                     strSelection = "<CLitSelection Name="" Ident="-1"><CLitModifiable Name=""/></CLitSelection>";                 }                 else                 {                     strSelection = strItemKeys.Aggregate("<CLitSelection Name="" Ident="-1">", (current, t) => current + string.Format("<CLitModifiable Name="{0}"/>", t));                     strSelection += "</CLitSelection>";                 }                 objPlayer.Selection = strSelection;             }             catch (InvalidComObjectException e)             {                 Console.WriteLine(e);             }         }         //將Player的選擇項聚焦         private void SetPlayerSelectionsFocus(AxDS3DVIAPlayerActiveX objPlayer)         {             try             {                 objPlayer.ZoomSelection();             }             catch (InvalidComObjectException e)             {                 Console.WriteLine(e);             }         }

      在這里做個備注,防止下次忘記了..

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