Jscex真的能制作憤怒的小鳥(niǎo)?在我沒(méi)有接觸Jscex之前,我也不相信!但是只要解決了重力場(chǎng)運(yùn)動(dòng)和碰撞的兩大物理問(wèn)題,Jscex版的憤怒小鳥(niǎo),那就是囊中之物。

如果關(guān)注這個(gè)系列的話,在javascript異步編程之Jscex模擬重力場(chǎng)與google蘋果logo的比較中,模擬了蘋果在重力場(chǎng)下的自由落體運(yùn)動(dòng)。
那么我們可以輕松的幫它擴(kuò)展一個(gè)水平方向上的速度.
- <script type=“text/javascript”>
- function Bird(startPos, speed_X, speed_Y, element) {
- this.speed_X = speed_X;
- this.speed_Y = speed_Y;
- this.startPos = startPos;
- this.fly = function () {
- flyAsync(element, startPos, speed_X, speed_Y).start();
- }
- }
- var flyAsync = eval(Jscex.compile(“async”, function (e, startPos, speed_X, speed_Y) {
- e.style.left = startPos.x;
- e.style.top = startPos.y;
- //vt=v0+at
- //重力加速度
- var a_y = 40;
- var speed_Yspeed_YTemp = speed_Y;
- var time = 0;
- while (Math.abs(speed_Y) <= speed_YTemp) {
- $await(Jscex.Async.sleep(50));
- timetime = time + 50;
- speed_Yspeed_Y = speed_Y – a_y;
- startPos.y –= (speed_Y * 0.05);
- e.style.top = startPos.y;
- startPos.x += speed_X * 0.05;
- e.style.left = startPos.x;
- }
- }));
- function Button1_onclick() {
- var bird = new Bird({ x: 0, y: 300 }, 400, 700, document.getElementById(“birdDiv”));
- bird.fly();
- }
- </script>
- <input id=“Button1” type=“button” value=“發(fā)¢射?” onclick=“return Button1_onclick()” />
- <div id=“birdDiv” style=“left: 0px; top: 300px; position: absolute;”>
- <img id=“bird” src=“bird.jpg” alt=“” />
- </div>
可以看得出來(lái),有點(diǎn)生硬,而且位移有點(diǎn)偏差,比如啟始的top:1000,終止的top:1100!主要原因是在結(jié)束while (Math.abs(speed_Y) <= speed_YTemp)的之前那最后一次
循環(huán)帶來(lái)的誤差!那么就完善一下while里面的條件,讓它不執(zhí)行最后一次循環(huán)。
- var flyAsync = eval(Jscex.compile(“async”, function (e, startPos, speed_X, speed_Y) {
- e.style.left = startPos.x;
- e.style.top = startPos.y;
- //vt=v0+at
- //重力加速度
- var a_y = 40;
- var speed_Yspeed_YTemp = speed_Y;
- var time = 0;
- var maxY = startPos.y
- while (speed_Y > 0 ? (Math.abs(speed_Y) <= speed_YTemp) : (e.offsetTop – (speed_Y – a_y) * 0.05 <= maxY)) {
- $await(Jscex.Async.sleep(50));
- timetime = time + 50;
- speed_Yspeed_Y = speed_Y – a_y;
- startPos.y –= (speed_Y * 0.05);
- e.style.top = startPos.y;
- startPos.x += speed_X * 0.05;
- e.style.left = startPos.x;
- }
- }));
最后讓小鳥(niǎo)撞擊地面彈起,然后又撞擊地面彈起···一直循環(huán)下去···
- var flyAsync = eval(Jscex.compile(“async”, function (e, startPos, speed_X, speed_Y) {
- e.style.left = startPos.x;
- e.style.top = startPos.y;
- var maxY = startPos.y;
- //所用公式?:vt=v0+at
- //重力加速度
- var a_y = 40;
- var speed_Yspeed_YTemp = speed_Y;
- var time = 0;
- while (true) {
- $await(Jscex.Async.sleep(1));
- while (speed_Y > 0 ? (Math.abs(speed_Y) <= speed_YTemp) : (e.offsetTop – (speed_Y – a_y) * 0.05 <= maxY)) {
- $await(Jscex.Async.sleep(50));
- timetime = time + 50;
- speed_Yspeed_Y = speed_Y – a_y;
- startPos.y –= (speed_Y * 0.05);
- e.style.top = startPos.y;
- startPos.x += speed_X * 0.05;
- e.style.left = startPos.x;
- }
- //與地面撞擊,X軸損失一部分速度,Y軸損失一部分速度并且被彈起
- speed_Xspeed_X = speed_X / 2;
- speed_Y = -speed_Y / 3;
- if (speed_X < 6) break;
- }
- }));
因?yàn)樽矒舻倪^(guò)程當(dāng)中,X軸損失一部分速度,Y軸損失一部分速度并且被彈起,當(dāng)speed_X小于6的時(shí)候退出循環(huán)。
黃色小鳥(niǎo):體型較小,重量較輕,殊效為加快,應(yīng)用進(jìn)步擊弱,應(yīng)用掉隊(duì)擊中等。進(jìn)擊木頭較強(qiáng),進(jìn)擊玻璃與混凝土很弱。

對(duì),沒(méi)有錯(cuò),它就這這篇文章的主角!
需求解析:沖鋒陷陣?guó)B,在不點(diǎn)擊加快的景象下,和紅色小鳥(niǎo)樣,當(dāng)點(diǎn)擊了加快按鈕,X軸標(biāo)的目標(biāo)速度變成本來(lái)的3倍,Y軸標(biāo)的目標(biāo)變成本來(lái)的3倍,
沖鋒狀況下速度不受重力影響。
原理圖:

沖鋒鳥(niǎo)代碼實(shí)現(xiàn):
- <script type=“text/javascript”>
- function Bird(startPos, speed_X, speed_Y, element) {
- this.speed_X = speed_X;
- this.speed_Y = speed_Y;
- this.startPos = startPos;
- this.fly = function () {
- flyAsync(element, startPos, speed_X, speed_Y).start();
- }
- }
- var flyAsync = eval(Jscex.compile(“async”, function (e, startPos, speed_X, speed_Y) {
- document.getElementById(“hdTag”).value = 1;
- e.style.left = startPos.x;
- e.style.top = startPos.y;
- var maxY = startPos.y;
- //重?力|加ó速ù度è
- var a_y = 40;
- var speed_Yspeed_YTemp = speed_Y;
- var speed_Xspeed_XTemp = speed_X;
- var time = 0;
- var addTag = 1;
- while (true) {
- $await(Jscex.Async.sleep(1));
- while ((e.offsetTop – (speed_Y – a_y) * 0.05 <= maxY)) {
- if (document.getElementById(“hdTag”).value == 1) {
- $await(Jscex.Async.sleep(50));
- timetime = time + 50;
- speed_Yspeed_Y = speed_Y – a_y;
- startPos.y –= (speed_Y * 0.05);
- startPos.x += speed_X * 0.05;
- e.style.top = startPos.y + “px”;
- e.style.left = startPos.x + “px”;
- }
- else {
- //沖?鋒?狀′態(tài)?
- $await(Jscex.Async.sleep(50));
- timetime = time + 50;
- if (addTag == 1) {
- addTag = 0;
- //速ù度è翻-倍?
- speed_Y = 3 * speed_Y;
- speed_X = 3 * speed_X;
- }
- startPos.y –= (speed_Y * 0.05);
- startPos.x += speed_X * 0.05;
- e.style.top = startPos.y + “px”;
- e.style.left = startPos.x + “px”;
- }
- }
- if (addTag == 0) {
- addTag = 1; break;
- }
- //與?地?面?撞2擊÷,?X軸á損e失§一?部?分?速ù度è,?Y軸á損e失§一?部?分?速ù度è并¢且ò被?彈ˉ起e
- document.getElementById(“hdTag”).value = 1;
- speed_Xspeed_X = speed_X / 2;
- speed_Y = -speed_Y / 3;
- if (speed_X < 6) break;
- }
- }));
- function Button1_onclick() {
- var bird = new Bird({ x: 0, y: 500 }, 400, 700, document.getElementById(“birdDiv”));
- bird.fly();
- }
- function Button2_onclick() {
- document.getElementById(“hdTag”).value = 0;
- }
- </script>
- <div >
- <input id=“hdTag” value=“1” type=“hidden” />
- <input id=“Button1” type=“button” value=“發(fā)¢射?” onclick=“return Button1_onclick()” />
- <input id=“Button2” type=“button” value=“加ó速ù” onclick=“return Button2_onclick()” />
- <div id=“birdDiv” style=”left: 0px; top: 500px; position: absolute; width: 20px;
- height: 30px;z-index:10;”>
- <img src=“yellowbird.png” alt=“”/>
- </div>
- </div>
代碼下載